MEINE WELT
UX Concept Challenge, 2020
Project background
WELT.de is a leading German newsportal, the online version of Die Welt daily newspaper . Although a remarkable part of readers are still buying the printed hard-copy, more and more people visit the website WELT.de, read the digital newspaper called WELT Edition or use the designated WELT News mobile app on a daily basis.
The challenge
The number of WELTplus (the premium subscription of WELT.de) subscribers is highly influenced by the journalistic value and the product experience. These two factors both determine whether a reader comes back regularly or abandons the brand.
My task was to evaluate the status quo of the Meine WELT area (see below), the users' profile area and to come up with a new user-centered solution, that not only offers an enhanced user experience, but also increases the conversion rate by convincing more readers to subscribe for WELTplus.
I was provided with a hypothesis statement:
“How might we make the MeineWELT area an important point of contact for users and establish paying customers?"
and further questions I needed to take into consideration when coming up with an enhanced concept:
- What would I leave in its current status?
- What would I change and / or remove?
- What are the biggest pain points from the users' perspective?
My process
Working within the Design Thinking framework, my go-to design process, enables me to understand the problem space and to come up with a human-centered, satisfying solution. As a one-man army, I was responsible for all the steps: from carrying out user research, through concepting, until the delivery of the MVP and the usability testings.
The user research data reassured me that my ideas for optimizing conversion rates with rethinking the way of displaying the pricing plan should be implemented. These quick wins I initially identified during my evaluation, were the following:
From low-fidelity sketches to mid-fidelity prototypes
In order to rate and prioritise the pain-points and action items I gathered through, I relied on Jakob Nielsen’s error severity rating system.
I did not encounter a usability catastrophe and all the identified problems could be addressed to within my concept suggestion.
Testing my concept with the users
I created a mid-fidelity clickable prototype that served as a base for further user feedback 5 participants were asked to complete 4 direct tasks in a remote, moderated usability test.
Even though the participants could complete the tasks, in some cases more clarification was needed, and it confirmed to me that there is always room for further improvement. To measure the participants' general impressions regarding the new concept, I encouraged them to complete a System Usability Scale test, where they needed to evaluate their experience on a ten-item Likert scale with 5 response options.
As a next step, the test results should be rated to arrive to another round of iteration on the prototype but I leave that for a future project for now.
Final thoughts and takeaways
As I like to see my beliefs and biases to be challenged or get confirmation for them along the way, I enjoyed working on this project. Synthesizing the research data to extract findings and insights helping me to come up with entirely new solutions is always an exciting process.
A constant challenge is trying to navigate between user and business needs to be able to satisfy both - it was not different in this case either. Even though, I relied on small industry best practices based on psychology (anchoring bias, social proof), I was careful not to overuse dark patterns as they can easily result in breach of trust from the user side.
Care to check out the clickable prototype?
Clicking on the screen below will take you to the Figma magic.